Wednesday, December 29, 2010
8th Edition Skaven: Plagueclaw Catapult
Tuesday, December 28, 2010
8th Edition Skaven: Rare
Monday, December 27, 2010
8th Edition Skaven: Special
Since the 8th edition rule book came out, it made several units more viable then when we were playing in the 7th edition. I will cover these and more.
Gutter Runners (7/10)
For me they are a must, because in almost any good list you will have either or both the Plague furnace and Screaming Bell. Which means the opponent will usually have at least 2-3 war machines/catapults to take them out. Along side the storm banner, the gutter runners will bide you more time, and will usually get your towers into battle.
Gutter runners are very fast with a movement of 6, and have pretty good initiative at 5, and due to skirmishing, have a 360 degree line of arc. They are excellent at hunting down war machines and other specific units. I will avoid taking their champion because if you are attacking another unit that has a character, they can issue a challenge, which will limit how many attacks you can get in a a specific model.
The warp grinder is an ok option, but may be too expensive to be a solid option. I recommend using either the scout rule or the sneaky infiltrator.
A descent setup is slings with poisoned attacks. I also like taking at least 2 units of 7 to better you chances of getting one out the second turn.
Rat Ogres(7/10)
I give them the 7 because we are playing now with the 8 edition rules that allows the rat ogres to wreck havoc. They were almost a waste to take in the 7th edition rules, but now that you can attack with extra ranks, and perhaps if you are bold enough to go with 18 rat ogres (6x3) that could potentially get you 60 Strength 5 attacks. What!!! That is awesome. Further more, if you are spending that type of points in this unit, you may also want to spend points a packmaster skweel gnawtooth, who can potentially give this unit regeneration, poison attacks or 1 extra attack. Bringing the 18 rat ogres is also a big point sink that your opponent will eventually have to go after. And I have done it before, and will probably do it again. After saying that, what I normally will take when taking rat ogres is between 6 or 8 rat ogres along with Master moulder and a great weapon, running them up against the flanks of your enemies. With the awesome movement of 6, they can really do some damage as a hammer.
Friday, December 24, 2010
Skaven 8th Edition: Doom Wheel
Being that it is the holidays and i have some free time on my hands, I thought I would dust off a couple boxes I had and start putting them together. This week, I shook the dust of the mighty Doomwheel, which I will cover neatness in my Lore updates within the next week or so. (And again I apologize for the horrible camera resolution, someday I'll get me a real camera)
Here is my progress so far:
Monday, December 20, 2010
Skaven 8th Edition: Screaming Bell
On both models I still have some work to do. Mostly fine level painting, and some highlighting which I attempted to do on my bell, but a long ways to go. I also have another model I am working on so stay tuned for that one as well. So much to do, so little time. Cheese anyone?
Sunday, December 19, 2010
Skaven 8th Edition: Core
Saturday, December 18, 2010
Skaven 8th Edition: Heros
BSB's are always good no matter what banner they take, I advise you always to take at least a shield to get you to a 3+ save in combat while the other equipment just makes sure that while he is there he can hurt something. Keep him in the unit where you lord is, and your good to go.
Monday, December 13, 2010
Skaven 8th Edition: Lords
Sunday, December 12, 2010
Skaven Report
Saturday, July 10, 2010
Battle Report #3
Friday, July 9, 2010
Builds that I am Considering
First Build:
1500 Throt the Unclean is hungry, and looking to munch on anything in his way, including Rat ogres. Not a whole lot of magic, could get lucky on what spell i end up with, and i could go with a level 2 PP and drop a unit of slaves just as easy.
Im hoping enemy wont have that much magic either, and hoping the rat ogres can get 21 str 5 attacks in and do some major damage. Also try to use the slaves as rat traps, and try to get people in awkward positions so that my RO can hit their flanks.
1 Throt the Unclean
6 Rat Ogres with 3 Rat Ogre Packmasters
6 Rat Ogres with 3 Rat Ogre Packmasters
1 Plague Priest Magic level 1 with second hand weapon - Plague Furnace
Shadow Magnet Trinket
27 Plague Monks
1 Doomwheel
20 Skavenslaves with Musician
20 Skavenslaves with Musician
20 Skavenslaves with Musician
Total 1500 exact
List 2:
This next list is a queek list. Again not alot of magic, 2 lvls on th Warlock engineer, who will have Magic Missle and one other spell.
1 Queek Head-Taker
General;
30 Stormvermin bodyguard (Who have the +1 str and WS and have the high initiative)
Halberd; Heavy Armour; Shields; Standard; Musician
Banner of the Under-Empire (could swap out with Storm banner)
1 Doomwheel
1 Warp-lightning Warp Cannon
7 Rat Ogres with 1 Masterbred (8 total RO)
4 Rat Ogre Packmasters
1 Warlock Engineer
Magic Level 2
Dispel Scroll
Warp-Energy Condenser
1 Warlock Engineer with Doom Rocket
21 Skavenslaves with Musician
21 Skavenslaves with Musician
Total: 1500
The next one is more of a balanced between some range and close combat.
1 Plague Priest
General; Magic level 1; 2ndWeapon; Plague Furnace
Shadow Magnet Trinket [30.0]
27 Plague Monks w/ Bringer-of-the-Word
2ndWeapon; Standard; Musician
Banner of the Under-Empire
1 Warlock Engineer - Magic Level 2
25 Clanrats
Light Armour; Shields; Standard; Musician
25 Clanrats - Shields; Standard; Musician
22 Skavenslaves with Musician
22 Skavenslaves with Musician
21 Skavenslaves with Musician
5 Warplock Jezzail Teams
1 Warp-lightning Warp Cannon
1 Hellpit Abomination
15 Giant Rats 3 Packmasters (Three ranks of attacks :)
And my Grey Seer list:
Ok, slay away, im sure i got a lot of work ahead of me, and once i know who the race im going against i can always tweak whatever list i take. But in general i would like to take what i will be using.
Thursday, July 8, 2010
Warhammer Risk
Basically there is a huge hex map, probably with 100 locations that a player can start at. We began tonight by drawing numbers to see who can pick their territory first. I got the lucky number 1, and chose a position in the upper left corner, which has less borders to other land area. Though I need to be careful, because I do touch a lot of ocean. Unfortunately two areas down is freaking Scooter who has a nasty Lizard army... He loves running his slann within the temple gaurd.
So from what I understand from the rules in this case is that each army starts at 1500 points and each week every player gets a turn. Which happens on a Thursday. Players are allocated so many movement points. So one can use their movement points to attack other players, claim different resources, build a port from their towns.
The ports allow an army to attack any other army that touches water.
Which is good and bad for me, if I can get a port, I can expand, at same time I need to be able to defend what I have.
Also for each 10 hexadecimals (wide and tall) you own(basically each area is 10 hex wide and tall) you get 100 extra points. So that I can have a 1600 point army if i expand to the development below me which no one has taken yet.
This will be my first event of any kind and should be fun. This will also get me to play at least one game a week, which is what I was hoping and have time for anyways.
Not sure how long this will take, but I already have made some alliances with Tyler, who so happens to be playing Warriors of Chaos, and who I also played against, and will have that battle report up in the next day or so.
When I know more rules, or rules are more clarified, i will have them posted, but for now this is what I know, and I am planning on having fun with it. Now I need to start building those rat ogres:)
Saturday, July 3, 2010
Battle Report #2
This time we played just 2000 points. But since I only had the models which I had brought for my earlier game, the list looked very similar, just trimmed down in some aspects.
Skaven (1960): (Didn't reallyl care about matching 2000 even though i guess i could have thrown in an extra unit of slaves.
Lords and Heros:
Throt the unclean
Grey Seer (dispell scroll)
lvl1 Warlock engineer with condenser
Core:
18 Rat Ogres with Gnawtooth and a few more pack masters
30 clan rats
20 slaves
Doomwheel, and 2 Warplightning Cannons
Warriors of Chaos(Woc)(2001):
Lords:
Socerer Lord with infernal book of secrets
Heros:
lvl 1 wizard, and a fighty hero.
He has a couple units of Chaos warrios,
Mauraders, exalted ones, chaos war hounds, chaos knights. And some unit that can come on the board on a 5+ first round, 4+ second round and so on.
Mutation: gnawtooth rolls a 1, which is regen again for the RO.
1st round:
WoC goes first, and they advance
As for spells, they do get 7 str 7 hits into the Rat Ogres, doing 5 wounds with out me allowing a save. So now im down to 17 Rat Ogres :( ..hehe
Skaven:
Rat ogres move up 6 inches, Doom wheel treads 13 inches and the clanrats are trying to stay safely behind, because he knows that his opponent has a unit that can infiltrate from behind on a 5+ the first turn 4+ the second and so forth.(Not sure what they were called. But the clan rats do move a little up.
Magic (5 + 1):Dont get anything off.
Shooting, the WLC only kill 4 guys total, and the Doomwheel kills one.
2nd Round:
Woc decides to back off a little getting scared of the rat ogres coming thier way, on the flanks though they charge the doomweel, and on the unit of fast cav, try to get closer to one of the WLC.
Magic, I use my dispell scroll on his infernal gateway, out side of that he doesn't do much, and i get lucky on my dispells.
Skaven:
With my Rat Ogres I decide to charge, needing a high roll. Ya, I barely make it, and the rat ogres runs in the unit of chaos warrios that has his lvl 4 sorcerer. The Doomwheel also charges one of his units, which it overruns after destroying (along with taking out three of them with his shooting)
Magic phase, I draw out his dispel scroll with the spell scorch, and with only 2 dice left, i decide to use all three warpstone tokens and the two dice to cast the 13th spell. I rolled a 21 + the 4 levels of the seer, barely making the cut, and since he only had two dice left, and he failed to roll double 6s to dispell it, I use the spell to convert a unit of chaos warrors, and his lvl 1 wizard into clanrats. How nice.
Combat:
Rat Ogre get 40 attacks at str 5 at his unit, and ends up doing a whopping 19 wounds. Which destroys the unit. And instead of over running, I reform and face his last unit that can do anything.
And as described above Doomwheel destroys the flanking units of the WoC.
At which point, Tyler decides to concedes the battle.
Again WoC didn't have any shooting, just combat, and my rat ogres were too much for him. Also his 'infiltrators' never did make it onto the board. Though they probably would have if the match went three rounds
Battle Report #1
Friday July 2nd I was able to get in two games in 3 hours vs two different opponents who coincidently had the same Army race (Warriors of Chaos) And since I had only brought my one list (modified some because of different point values for the games) I had a better understanding of what I could do going into the battles.
Originally I brought 2750 points, but neither opponent had that many models or enough stuff to proxy for more so I had to cut down my list to fit around the number of points they each had.
So without further ado Battle Report #1
My first battle this month was with a man named Joe who had brought his Chaos Warriors to battle. At first I was worried, because one, I never fought Warriors of Chaos before, and had no idea what they could do, and how to go about them. Apparently they are a very good close combat army. And of course Skaven are not known for this, so we shall see what happens.
So for the first battle my opponent had 2264 points army, well after cutting my down a bunch i didn't want to bother trying to match that total so I took around 2100 with the following
The List:
Skaven ( 2139 )
Lords:
Throt The Unclean
Grey Seer (Which I took pretty naked as far as items)
Spells: Scorch, Warp lightning, Plague, and 13th
Heros:
#1 Warlock Engineer(lvl 1) with Warplock Condenser and Dispell scroll
Spells: Warp Lightning
#2 Warlock Engineer(lvl 0) with Doom rocket --One purpose, to get that rocket off
Chieftain /BSB
Core:
18 Rat Ogres with Packmasters and Gnawtooth (special packmaster)
30 Clanrats Full command
20 Slaves
20 slaves
Rare:
DoomWheel
2x Warp Lightning Cannons
Warriors of Chaos ( 2264 )
Lords:
Sorcerer Lord
Chaos Lord
Heros:
BSB with Banner of Wrath
and others
3 Very large units of Chaos warriors which were full command two with mark of Khorne, another with Mark of Tzeentch
He also had Chaos Knights Full command Mark of Khorne.
He also another unit of Maruder Horsemen that had the Mark of Nurgle.
On deployment:
Skaven:
I laid out my Doomwheel on my right flank coupled with a unit of skaven slaves, had warplightning cannons one on each back corner. Rat Ogres(Throt) up the middle, with the Clanrats (Seer, #1 Warlock Engineer) of to its right side, and the other unit of slaves on its left.
Warriors of Chaos:
He basically had his calvary units on each flank, and had all his chaos warriors up front. Each housing a Lord or Hero, also a Hero with his heavy cav,
Mutation: From Gnawtooth, a 2 was rolled which means Regeneration to the Rat Ogres Unit.
First Turn:
WoC go First:
They mainly advance as far as they could, as they want to get into melee combat as quick as possible. He did take 1 str 4 hit from the forest he tried walking through.
During his magic phase (5 + 2), he does pull out my Dispel Scroll on a successful cast of his attempt at Infernal Gateway. All other spells were dispelled.
Skaven:
I had my Doomwheel go forward, matched up against one of his calvary amd my Rat Ogres advances.
During the shooting, my Doomwheel kills at a str 8 2 of his calvary, and then for my warp lightning cannons, I did a special number, by landing the template exactly on top of his heavy cav (which take out 4 of the 6 of them) and in the middle of a unit of chaos warriors, which took out 11 of them. (Never been this successful with cannons before), and then i fired off my doom rocket, I way over estimated the shot, he was 15 inches away so i threw 5 dice, and well, the doom rocket went 27 inches... ya, the forest behind him burnt down in flames.
During my magic phase (5+2),(I channel an extra 2 dice and get another from condenser for a total of 10 for me, 5 dispel dice for him)I get off scorch which takes out another 10 of his chaos warriors.
Post Round 1 analysis,Warriors of chaos were not happy campers. I took out close to 400 points on my first turn, and we haven't even gotten into close combat yet.
Round 2:
WoC:
He decides now that he is in range, to charge my rat ogres with a unit of Chaos Warriors (which had a sorcerer in) and his Marauder Horsemen that had a chaos Lord, and one Horsemen (i might be confusing his unit between horsemen and knights as i don't know Warriors of chaos at all)
He also decides to charge a slave unit with another unit of chaos warriors.
Magic phase he doesn't get anything off.
Combat.
We start with the big rat ogre vs his two units. Now Rat Ogres are only initiative 4, so he gets all his attacks in first. He ends up making 5 wounds, but all but one was saved due to regeneration on the rat ogres.
Now the rat ogres get to attack back (60 attacks at str 5) I dedicate 20 attacks (10 to his chaos lord, 10 to his "rank and file" cav. Then 40 attacks against the Chaos Warrior Unit. Overall I get 22 wounds, His chaos lord survives, but other than that a lot of damage is done to the Chaos Warriors. He loses combat and flees, i am able to run down his unit of Chaos warriors who rolled a 2 for flees(double 1s..ouch) but come up short for pursuing his chaos lord by one inch. (his three dice he rolled a 7, and i rolled a 6 on pursuit on 2 dice.
As for the slaves combat, they were able to luckily do 3 wounds to his Chaos Warriors, but then explode in delight doing another 4 str 4 hit but only wounding with one of them.
Skaven:
Doomwheel turns and charges his horsemen (destroying all but 1 which flees) and my rat ogres also goes and attacks another unit of Choas warriors, basically destroying that unit as well.
Magic, I only got off a warp lightning bolt doing 4 wounds. and my shooting with cannons only took out a couple more guys, but nothing special like the first round.
By the end of my turn, Choas warriors had lost both his Lords, and one of his heros, and he decided it was time to shake hands.
Overall I think the Throt Ogre combination in 8th edition is quite awesome. At movement 6 and initiative 4 , they can get around which is nice. Complementing with the grey seer for magic defense and some offense. But my focus was to use the Ogres to kill and pursue. Also I got quite lucky with the warp lightning cannons. And doomwheel finally didn't die.
Friday, July 2, 2010
Not another basement blog...
The competitors:
Steve (his blog)
Ben (at his blog)
Nathan (at his blog)
BK (Dont know the site here)
Frans (My self here)
Rob (at his blog)
Now people have been complaining because they think I have all this time to blog and play, well I beg to differ. We all have the same 24 hours in a day, some just choose to prioritize less time to hobbies than others. It is not like I dont have a life, in fact I have two children who I take care of, a beautiful wife who I serve all the meanwhile of having a full time job. Soo people, stop complaining, and game on!!!!!!!
Tuesday, June 29, 2010
Painted x 4( Yes 4 coats, and maybe more to come)
Doors that open and close :)
Hooked up Electricity (4 outlets, a switch, and 13 recessed lighting
Hung a Drop Ceiling 5 inches
Boy that sounds like a lot of work, and believe me it was. Luckily I have a couple good friends (Bob and Chuck) who has been helping me out a ton.
All that I got left now is:
Tile, Carpet and little prettying stuff up, like put door knob handles on doors a little stuff like that.
Without further ado here are some pics:
Here is the stairway down to the basement, I still need to paint it, but if you notice towards the bottom of the stairs near the ceiling part, there is about a 5 inch or more drywall bit. That is covering the drop ceiling, so you cant see above the ceiling
The next picture below shows that I put a another 2x4 along the ceiling, so that I can attach the drywall to it.